matrix3_ptr.c file
Functions
- void mat3_identity_ptr(matrix3* res)
- Initializes the 3x3 matrix to identity (diagonal 1.0, others 0.0).
- void mat3_mul_ptr(matrix3* res, const matrix3* a, const matrix3* b)
- Multiplies two 3x3 matrices (a * b) in column-major / column-vector convention.
- void mat3_transpose_ptr(matrix3* res, const matrix3* m)
- Computes the transpose of the input 3x3 matrix and stores in res.
- void mat3_inverse_ptr(matrix3* res, const matrix3* m)
- Computes the inverse of the input 3x3 matrix using the adjugate method and stores in res.
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void mat3_rotation_z_ptr(matrix3* res,
vm_
float_ t radians) - Sets the 3x3 matrix to a Z-axis rotation by the given angle in radians.
-
void mat3_rotation_z_deg_ptr(matrix3* res,
vm_
float_ t degrees) - Initializes the 3x3 matrix to a rotation around the Z axis.
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void mat3_rotation_x_ptr(matrix3* res,
vm_
float_ t radians) - Sets the 3x3 matrix to a rotation around the X axis.
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void mat3_rotation_x_deg_ptr(matrix3* res,
vm_
float_ t degrees) - Initializes the 3x3 matrix to a rotation around the X axis.
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void mat3_rotation_y_ptr(matrix3* res,
vm_
float_ t radians) - Sets the 3x3 matrix to a rotation around the Y axis.
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void mat3_rotation_y_deg_ptr(matrix3* res,
vm_
float_ t degrees) - Initializes the 3x3 matrix to a rotation around the Y axis.
- void mat3_translate_ptr(matrix3* res, const vector2* t)
- Builds a 3x3 2D translation matrix.
- void mat3_scale_ptr(matrix3* res, const vector2* s)
- Builds a 3x3 2D scaling matrix.
- void mat3_from_mat4_ptr(matrix3* res, const matrix4* m)
- Copies the upper-left 3x3 of a matrix4.
- void mat3_normal_ptr(matrix3* res, const matrix3* m)
- Inverse-transpose of a 3x3, for transforming normals.
- void mat3_mul_vec3_ptr(vector3* res, const matrix3* m, const vector3* v)
- Multiplies a 3x3 matrix by a vector3.
- void mat3_mul_vec2_ptr(vector2* res, const matrix3* m, const vector2* v)
- Applies a 3x3 affine transform to a vector2.
Function documentation
void mat3_identity_ptr(matrix3* res)
Initializes the 3x3 matrix to identity (diagonal 1.0, others 0.0).
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
void mat3_mul_ptr(matrix3* res, const matrix3* a, const matrix3* b)
Multiplies two 3x3 matrices (a * b) in column-major / column-vector convention.
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
| a | Pointer to the first matrix. |
| b | Pointer to the second matrix. |
Accumulates into a temporary matrix.
Column-major product AB so (AB)v == A(Bv) (column vector on the right).
void mat3_transpose_ptr(matrix3* res, const matrix3* m)
Computes the transpose of the input 3x3 matrix and stores in res.
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
| m | Pointer to the input matrix. |
void mat3_inverse_ptr(matrix3* res, const matrix3* m)
Computes the inverse of the input 3x3 matrix using the adjugate method and stores in res.
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
| m | Pointer to the input matrix. |
If the determinant is zero, sets res to identity.
void mat3_rotation_z_ptr(matrix3* res,
vm_ float_ t radians)
Sets the 3x3 matrix to a Z-axis rotation by the given angle in radians.
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
| radians | Rotation angle in radians. |
void mat3_rotation_z_deg_ptr(matrix3* res,
vm_ float_ t degrees)
Initializes the 3x3 matrix to a rotation around the Z axis.
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
| degrees | Rotation angle in degrees. |
void mat3_rotation_x_ptr(matrix3* res,
vm_ float_ t radians)
Sets the 3x3 matrix to a rotation around the X axis.
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
| radians | Rotation angle in radians. |
void mat3_rotation_x_deg_ptr(matrix3* res,
vm_ float_ t degrees)
Initializes the 3x3 matrix to a rotation around the X axis.
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
| degrees | Rotation angle in degrees. |
void mat3_rotation_y_ptr(matrix3* res,
vm_ float_ t radians)
Sets the 3x3 matrix to a rotation around the Y axis.
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
| radians | Rotation angle in radians. |
void mat3_rotation_y_deg_ptr(matrix3* res,
vm_ float_ t degrees)
Initializes the 3x3 matrix to a rotation around the Y axis.
| Parameters | |
|---|---|
| res | Pointer to the output matrix3. |
| degrees | Rotation angle in degrees. |
void mat3_translate_ptr(matrix3* res, const vector2* t)
Builds a 3x3 2D translation matrix.
| Parameters | |
|---|---|
| res | Output value. |
| t | Translation vector. |
void mat3_scale_ptr(matrix3* res, const vector2* s)
Builds a 3x3 2D scaling matrix.
| Parameters | |
|---|---|
| res | Output value. |
| s | Scale vector. |
void mat3_from_mat4_ptr(matrix3* res, const matrix4* m)
Copies the upper-left 3x3 of a matrix4.
| Parameters | |
|---|---|
| res | Output value. |
| m | Input matrix. |
void mat3_normal_ptr(matrix3* res, const matrix3* m)
Inverse-transpose of a 3x3, for transforming normals.
| Parameters | |
|---|---|
| res | Normal matrix. |
| m | Linear part of a model transform. |
If m is singular the result is identity.
void mat3_mul_vec3_ptr(vector3* res, const matrix3* m, const vector3* v)
Multiplies a 3x3 matrix by a vector3.
| Parameters | |
|---|---|
| res | Output value. |
| m | Input matrix. |
| v | Input vector. |
void mat3_mul_vec2_ptr(vector2* res, const matrix3* m, const vector2* v)
Applies a 3x3 affine transform to a vector2.
| Parameters | |
|---|---|
| res | Output value. |
| m | Input matrix. |
| v | Input vector. |